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Sam Thompson
Sam Thompson
I Make Things Fit Together - Self-taught 3D Modeller
Stafford, United Kingdom

Summary

This portfolio is non-professional. Several pieces were originally creative projects for my Bachelors and Masters Degrees in Computer Games Design. I Virtually taught myself 3D modelling and animation. Since leaving study, I've focused on refining my skills at each stage of the modelling pipeline, practising by recreating recognisable assets from series like Kingdom Hearts, Transformers, and Xenoblade Chronicles.

Skills

PlanningResearchingHard Surface ModelingGraphic DesignCreative WritingIllustrationHand Drawn Art

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal

Productions

    • Video Game
      Student Project - Meltdown
    • Year
      2019
    • Role
      Researcher, Planner, and Prop Artist
    • Company
      University - Masters Collaborative Project
    • Mobile Game
      Student Project - Swipe Knight
    • Year
      2016
    • Role
      Planning, Storyboard Designer and Illustrator
    • Company
      University - Junior Collabrative Game Development and Testing
    • Mobile Game
      Student Project - Headtrip
    • Year
      2015
    • Role
      Producer, Level Designer and Writer
    • Company
      University - Introduction to Game Design

Experience

  • Instructor at iD Tech Camps
    Austin, TX, United States of America
    June 2017 - July 2017

    Six weeks as an Instructor/ Tech Coordinator, teaching small groups of school age kids 3D Modelling with Autodesk Maya, and Game and Level Design with Minecraft and MCEdit