Sam Thompson
I Make Things Fit Together - Self-taught 3D Modeller
Stafford, United Kingdom
Summary
This portfolio is non-professional. Several pieces were originally creative projects for my Bachelors and Masters Degrees in Computer Games Design. I Virtually taught myself 3D modelling and animation. Since leaving study, I've focused on refining my skills at each stage of the modelling pipeline, practising by recreating recognisable assets from series like Kingdom Hearts, Transformers, and Xenoblade Chronicles.
Skills
PlanningResearchingHard Surface ModelingGraphic DesignCreative WritingIllustrationHand Drawn Art
Software proficiency

3ds Max

Illustrator

Maya

Photoshop

Substance 3D Painter

Unreal Engine

Unity

xNormal
Productions
Video Game
Student Project - Meltdown
Year
2019
Role
Researcher, Planner, and Prop Artist
Company
University - Masters Collaborative Project
Mobile Game
Student Project - Swipe Knight
Year
2016
Role
Planning, Storyboard Designer and Illustrator
Company
University - Junior Collabrative Game Development and Testing
Mobile Game
Student Project - Headtrip
Year
2015
Role
Producer, Level Designer and Writer
Company
University - Introduction to Game Design
Experience
Instructor at iD Tech Camps
Austin, TX, United States of America
Six weeks as an Instructor/ Tech Coordinator, teaching small groups of school age kids 3D Modelling with Autodesk Maya, and Game and Level Design with Minecraft and MCEdit